The league I'm currently in doesn't have qualifying, so can't show a screenshot of what happens there, but it has its own set of challengesĪnd in the race itself you have to plan their strategy (pit stops and which tires to use), make tactical calls (which engine mode to use and how aggressive to be with tires), keep an eye on fuel levels, tire temperatures and wears, adjust the strategy on the fly if the weather changes, and so on
During practice you get to play around with car setups to get them where the drivers want themĭuring qualifying you make the calls when to send the drivers out for flying laps, and how many you want to make (and consequently how many tire sets you want to save for the race). The game truly shines during racing weekends. Or drivers can ask for life advice (which will have an effect on their racing)
They can have a direct impact on the team Instead, from time to time you will have "dilemmas" in your mail and will have to make decisions impacting the drivers. Unlike Football Manager, this game doesn't have an in-depth system for interaction with drivers (which honestly I don't think is a bad thing, I always found this system overwhelming and bothersome in FM). Obviously the better sponsors you get, the more money you have, and having money opens up the options to develop the team In addition to attributes, drivers have a 'marketability' characteristic, which doesn't directly impact the their qualities, but has an effect on the level of sponsors the team can attract.
Some traits change driver's behaviour rather than the attributes, for example this driver has a "hates team orders" trait, which means you won't be able to instruct him to let the other driver through Attributes generally improve throughout driver's career, but are also affected by traits traits can be permanent or temporary, and apply at all times or in certain situations Along the way you need to design new parts for the car, choose sponsors, build up HQ to unlock various upgrades, and manage team's finances (the chairman certainly won't stay silent if you run a debt for too long)ĭrivers have 9 attributes, fewer than you have in Football Manager and some other games, but plenty to leave you scratching your head when making calls on who to choose.
On the surface it's an all-familiar spreadsheet game, you build a team (2 main drivers, a reserve driver, lead engineer, race mechanics, pit crew), and hopefully take them to glory.
It certainly is living up to my expectations after I played it for a few weeks. Motorsport (well, at least F1) is something I'm actually interested in and have some idea about, so this definitely felt like a game I would enjoy This is a game I saw Quill18 streaming, and was intrigued right away, as I spent a scary amount of hours in Football Manager despite knowing very little about football.